﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace SpaceGame
{
    class Turret : Entity
    {
        protected override float Z
        {
            get { return 0; }   //CHANGE
        }

        public Turret(ContentManager content, float rotation, float scale, Vector2 origin, Entity parent)
            : base(content, rotation, scale, origin, parent)
        {
        }

        protected override void LoadContent(ContentManager content)
        {
            base.LoadContent(content);
            addSprite(content, "Sprites/Turrets/TwinRailgun", "turret");
        }
    }
}
